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Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.09 02:00:00 -
[1] - Quote
Are you care bears kidding me?! They don't discourage anyone from anything. You want to jump clone out to another clone somewhere else? PUT THE SAME IMPLANTS IN THAT CLONE AND YOU DON"T LOSE ANYTHING.
It makes null sec more costly? THAT'S THE ENTIRE POINT OF THIS GAME. The risk in this game is what makes it fun. You want to play where the big boys play? You are going to have to take bigger risks and possibly lose more isk. Deal with it. You want a game where dying doesn't have any consequences go play WoW.
3/4 out the crap in this game is indeed trivial. BUT THAT IS WHAT MAKES EVE WHAT IT IS. That is why we all love playing this game, because it isn't easy.
All this does is make the game easier for new players. Which coincidentally is generally what Goonswarm is made of. Honestly this is a blatant move for them to get ahead in this game. If CCP really goes along with this then they need to pull their balls out of their @$$ and get off Goons junk.
EvE is difficult. EvE makes you take risks and pay for your mistakes. That is why we all play it and enjoy playing it. IMO this game has never been about making life easier for the new player, but about the gratification you get when you find your feet.
This is just another step in taking that away. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.09 02:14:00 -
[2] - Quote
Side note to those B@tching about jump clones. They are meant to be there as a minor convenience. Not as a form of fast travel. Being able to jump around the galaxy at will, without haveing to take the risk of physically traveling from A to B, would severely hamper PvP.
Just because you guys don't have the gohanes to take a risk doesn't mean the game is flawed. It just means you don't know how to play that well.
Yes at times things can be inconvenient. Get over it and go do something else in game. Its not like this game is one-dimensional |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.09 05:29:00 -
[3] - Quote
Andski wrote:Amarr Champine wrote:Of course the Goons in null and their 2 month old playerbase are going to push this. This is only a benefit to null groups who dont normally use implants due to the risk which is what I thought the game was about. Sadly enough and I hate to use the term, its null sec carebearing. They can't use implants, their low sp playerbase (which goons are known for) doesn't use them due to risk. So hey lets all push getting rid of them and up the learning speed 5x. Its bogus and a misuse of the what the CSM was created for. Especially as the CSM including null sec in general is just a joke nowadays. Tell you what CCP, make this change and advance every older player their +5x accelerated learning from the past 8 years.
Next years proposal, get rid of sp, everyone can use everything. Pfft get real.
Goons, proceed to troll/throw out cornball insults. /endrant
Oh yea, lets get rid of remaps as well. Look how dumb you are
Lol if "look how dumb you are" is the best retort you have I think this battle of wits goes to him. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 17:50:00 -
[4] - Quote
Andski wrote:Velin Dhal wrote:Being lazy is not a valid reason to change the game idgaf about this anymore, tbqfh, but it's clear that you're an elitist jerk and should get out~
And that is the problem right there in the proverbial nutshell. The "elitist jerk" is like that because he actually enjoys a game that challenges him and knows how to play correctly. You guys are whining about flying in +5's and losing them and oh no what if i die and get podded and lose all my implants. how is that fair???
New proposal, every time you get podded instead of getting a new noob ship (which from the sound of some of these posts many of you don't belong in anything else) everyone just gets a set of slaves or crystals.
and the fact that andski's only defense to ANY point against his proposal is to insult the poster in some way proves how care bear this idea is. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 19:20:00 -
[5] - Quote
Lol the game should be easier for older players. The learning curve in this game is what we all love about it., and it is definatly not getting steeper. Just because you and your lot can't grasp the concept of using a jump clone properly doesn't warrant ccp dumbing down the game. "to the detriment of the new player" my @$$. The server constantly has almost double the amount of people it did a few years back.
This game being geared toward the older player is how it should be. Its a reward for sticking with the game. Being able to afford and use expensive implants is one of the benefits. If you don't like the risk head back up to high sec or stfu and go back to WoW. :) They keep things simple for you and nothing bad will happen when you die. Apparently that really does suit you better.
and for the record insulting somebody doesn't discredit their point, just makes the fact that you have no intelligent response that much more apparent.
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Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 19:56:00 -
[6] - Quote
lol I never used the term "schooled" and I don't think I misspelled anything. And who cares what somebody from my alliance posted on a previous topic or that you don't know us? Doesn't change the fact that, once again, you have no retort other than to say that I can't spell. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 20:09:00 -
[7] - Quote
And this "easier for older players" sh@t is ridiculous. Why shouldn't it be easier for older players? These implants do not give that much of a bonus at all. I'm actually curious to see if you have an actual reason why the game should change from being geared towards the older to the newer player. And don't give your bull **** reason of it drives people away because we both know that there are more people playing now than a few years back. So any response?
Lemme cover part of your argument for you really quick:
"Alex you are an idiot who can't spell in an alliance nobody knows"
So that part is covered for you now. :) |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 21:00:00 -
[8] - Quote
The standing thing with the jump clones is high, but since you have the ability to make one with a rorqual or with access to an outpost in null sec I don't think its that big of a deal. Especially since if you don't have the access to null you probably don't really need a jump clone anyway.
Point being if you live in high sec there is no point in jumping out of your +5's unless its to switch to your slaves, and if you do live in high sec you are up there enough to have the standing with someone to make a jump clone anyway. If you live in null you probably have access to a station. So I don't really see the point to making jump clones more available. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 22:55:00 -
[9] - Quote
Yea in no way was I saying the game is easy on older players, They have as much risk, in fact more risk than a new player. But being able to afford expensive implants is an advantage though that an older player should have. Getting rid of learning implants takes part of that advantage away. But i agree with you guys that the game isn't on easy mode for older players, nor should it be. But the older players should be allowed their advantages, especially with the risk that comes with having them. The game should not be toned down because some people are scared of flying around in their implants. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 22:58:00 -
[10] - Quote
[quote=Andski] If you live in high-sec, you don't need to jump out of your implant clone, but wartargets (or a guy in an instalocking pod-popping thrasher) can ruin your day.
Getting your day ruined is a part of EVE |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 23:21:00 -
[11] - Quote
Andski wrote:Alexander Jabez wrote:Getting your day ruined is a part of EVE You're an idiot. That is not what I am discussing.
LOL back to that again. And bull **** it isn't. The whole point of this thread was to bring up the idea of dropping learning implants because they are "inconvenient" for certain players and players in null sec don't use them and it'd make the game better for new players and I don't wanna get podded in +5's and have my day ruined. Directly or indirectly this idea of yours reduces the risk for people who fly around low/null in +5's because all of a sudden everyone has them naturally in their head.
I get what you are trying to do, you are trying to get people trained up quicker, people train up quick enough as it is.
Will +5's get you into a ship quicker? YES
Will they have you flying that ship a lot better, quicker? YES
Will it break your character if you don't have +5's? NO
Taking away the risk of flying around with +5's and possibly having your day ruined to make the game a little more care bear friendly isn't worth it. |

Alexander Jabez
Reaper Co. The Dominion Empire
0
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Posted - 2011.12.17 23:32:00 -
[12] - Quote
Andski wrote:you're a broken record
RISK VS REWARD EVE SHOULD BE MISERABLE FOR NEW PLAYERS etc. etc.
Yea your right because learning implants definatly make this game rough on new players. I don't know how I got through it with those damn learning implants keeping me down.... |

Alexander Jabez
Reaper Co. The Dominion Empire
2
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Posted - 2011.12.20 19:01:00 -
[13] - Quote
This all comes back to flying in what you can afford to lose. Can't afford to get podded w/ +5's in your head? use +4's. Can't afford to lose that bhaalgorn you just bought? Stick with the geddon. You choose what you fly, how you fly it, and who you fly it with. There is no game mechanic flaw with learning implants, the only flaw is how people fly.
And noobs really have no reason to be flying around with expensive implants. The average skill train time for a new player is probably around a day for the first month or two, the bonus that the implants would give wouldn't even be that effective. And when the implants would become useful the pilot should be reaching a point where they can afford them better. Especially if they are in a good corp.
As a few others have posted before me, you want to fix the problem of losing implants jump into a different clone or learn to fly better. Neither are very difficult. |

Alexander Jabez
Reaper Co. The Dominion Empire
3
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Posted - 2011.12.21 19:42:00 -
[14] - Quote
Xander Hunt wrote:Lierena wrote: And, on a side note, I can't help but notice that this first page is full of goon and test members almost exclusively... Two of the biggest nullsec alliances pushing for something that'll greatly affect them, regardless of the impact (or lack thereof) everywhere else.
This surprises you? Any of the large alliances tend to steer the hand of CCP in their game design. The players that have no interest in low/null end up getting the short end of the stick, such as getting stuck with stupidly high export taxes at POCO, as one example.
They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress... |

Alexander Jabez
Reaper Co. The Dominion Empire
3
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Posted - 2011.12.28 20:33:00 -
[15] - Quote
Takeshi Yamato wrote:Velin Dhal wrote:I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. You got it backwards. New players need the faster training time because they can't do anything well. Veterans on the other hand are in no rush - they can already fly a ship for every occasion and then some and have what they need to secure an income.
The average train time on a new players skill is like a day. You wanna give them natural +5's to drop it by an hour or so per skill? Not worth it. The way its set up works fine, you learn the game as you train and by the time you can fly the bigger and better ships you are more skilled w/ skill points and your personal ability to fly. Throw a noob into a 60 mil s/p toon just means he's going to be losing tech 3's instead of frigates. |

Alexander Jabez
Reaper Co. The Dominion Empire
3
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Posted - 2011.12.29 20:12:00 -
[16] - Quote
Velicitia wrote:Alexander Jabez wrote:Takeshi Yamato wrote:Velin Dhal wrote:I would also like to point out that your training time as a new player is much different than when your an older player. As a new player, you primary train skills that are between the 1x to 5x training times. Older players are in a far different situation. We have to train skills in the 8x to 14x range. Newer players don't need the +5 learning implants as much as older players do. If they have to train in +3 implants for a while, it really isn't a big deal. They don't have to sit through 52 day skills when they want something to level 5. You got it backwards. New players need the faster training time because they can't do anything well. Veterans on the other hand are in no rush - they can already fly a ship for every occasion and then some and have what they need to secure an income. The average train time on a new players skill is like a day. You wanna give them natural +5's to drop it by an hour or so per skill? Not worth it. The way its set up works fine, you learn the game as you train and by the time you can fly the bigger and better ships you are more skilled w/ skill points and your personal ability to fly. Throw a noob into a 60 mil s/p toon just means he's going to be losing tech 3's instead of frigates. On the upside ... the tears.
LOL |
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